written by DocWhiskey
Rainbow Six Siege is standing, quite firmly, on the shoulders of decades of game creation and innovation. That’s not to say that Siege in and of itself is revolutionizing the world of gaming, or making great strides in any direction for the future of shooter games. However, Siege is standing the test of time and is proving to have a high skill ceiling with a steep learning curve, especially for new players. Over the last couple weeks the main focus has been on the Defender side, and two of the archetypes of operators therein, but this piece will be stepping away from that and focusing on one of the most important aspects of Siege: communication.
Communication is the bedrock for success in just about any online multiplayer game from a variety of genres; whether it be a shooter, MMO, RTS, or otherwise. Even dating back as far as the days of split screen and LAN parties, the advent of multiplayer gaming with a team of friends or random people from around the world has brought the importance of communicating with your partners into a world of its own. Siege is no different. In fact, proper communication can be, and often is, the difference between winning and losing rounds or matches. Albeit, it is possible to overdo it to the detriment of the team. The fine line between good comms and bad comms can often depend on the group you play with. Some groups have constant, or near constant chatter as they pass information along, while others speak rarely and only when they have something they deem worth saying. Still others land somewhere in between being a chatter box and that loner in the lunch room (probably a Cav main). Figuring out how your team communicates with each other is a good starting point, though it probably won’t do much good in the casual matches unless each person is willing and able to use their mic, or types faster than Jager jumps out of a window after prep phase is over.
As in any first (or third) person shooter, tactical or not, map knowledge is the key to the kingdom. Learning maps is, in the broad spectrum of things to know in Siege, is probably the most highly regarded skill a player can have. It allows a player to make callouts and know where to best use their utility where it will really matter. Sheer gun skill with limited to no map knowledge, while not altogether useless, is still far less handy to have in a game. Being able to efficiently move through the maps and effectively talk to your team, especially when playing support operators. Even after death, players can monitor cameras and provide a wellspring of information for the rest of the team to make good use of. In that same vein, callouts are equally important, but shouldn’t be overdone. They need to be quick, but detailed, without crowding the mic with unhelpful stuttering and pauses. For instance, instead of saying “he/she is in the room with the pipes and the ladder” when describing the approach to the arsenal objective from garage on Clubhouse, try just saying “X operator is blue hallway”. It gives specific information, without taking five minutes to say and the rest of the team to process and react. Callouts on site approaches are helpful to anchors while they establish angles, and roamers when they go for mid to late round flanks. Valkyrie players especially like it when their teammates communicate the positions of enemy operators rather than using the live ping feature. Save a Valk, use your mic.
The Terrorist Hunt game mode is incredibly useful for new players to get their bearings, learn the site positions and possible attack and defense routes, but chiefly the names of each room in the map. It’s not something that has to be done all at once. Pick a map, and spend a day or two getting the lay of the land before moving onto the next one. Custom games are useful in this manner as well, and perhaps even better if free roaming around the map is preferred to getting shot at by AI while trying to learn it. YouTube is also a great resource to use, as there are multitudes of videos for beginning Siege players. Reach out to your teammates as well. Provided they aren’t being toxic d-bags, a lot of players are more than happy to help the newbies get their feet wet.
Being that Siege is so heavily dependent on information and communication, as well as general good aim and positioning, it’s easy to see why the learning curve can be difficult for new players to grow accustomed to. It can also be an incredibly daunting prospect, especially after getting fragged and frustrated time after time. The best thing to do is to stick with it, and eventually the odd peeks and seemingly impossible angles will make sense. In time this becomes old habits and skills to draw on for the future. Learning to get your callouts and other communicative skills to be concise will also take time, but will be rewarded in the end.
Reforged Gaming is always looking for new people to come join the growing family of its Siege (and other games) players. Pick-up games are hosted every Friday at 7:30 PM Eastern Standard Time, and are held in our Discord. These games are for players of all skill levels, from the very beginner to the seasoned veteran. Come join in on the fun, we hope to see you there! -Doc