written by DocWhiskey
Among some of the more pressing issues plaguing Siege since launch, toxicity among the player base has been right up near the top of the list. Things have gotten so bad with it recently that Ubisoft introduced new systems to detect the use of derogatory words in text chat that lead to an almost immediate ban. Like in most game, players will find ways to test the limits of these protocols and find ways around them or in some cases, bait other players into using words on the ban list in order to get them kicked from the game. The latter of which was more short lived than the former, with most players figuring out these ploys through popular websites like Reddit in the first few days after the system was integrated. All of this is fine and dandy, but it still doesn’t ensure a good game environment all of the time. Here are a few things to lookout for, as well as ways to streamline your Siege experience.
Toxicity is defined by Webster’s Dictionary as “The quality or state of being toxic, such as: A) a quality, state, or relative degree of being poisonous, and B) an extremely harsh, malicious, or harmful quality.” Bearing in mind that these definitions more often refer to certain chemical or biological agents, they have been used more recently to describe the actions or personality of individuals who display these kinds of qualities in their day to day lives. Gamers are people, plain and simple. That means anyone you run into in the online world of gaming could potentially be a part of this grouping of people who most would rather avoid if possible. Many game services such as PlayStation Network and Xbox Live have had the means of ensuring communication from these types of people can be limited or stonewalled entirely through the block and avoid features in their social hubs. More recently the Blizzard Entertainment title Overwatch has introduced the option to avoid up to three players for a week at a time, meaning the chances of them being in your games whether it is with you or against you is severely limited. Siege players could greatly benefit from this kind of system if they find themselves running into familiar, but not so welcome faces during the course of their gaming session.
Types of toxic behavior that players are likely to encounter in Siege vary from match to match, but each carries its own penalty. Teamkilling is right up at the top of the list, but only intentional TKs. Everyone makes a mistake or a poor decision on engagements sometimes, which can lead to accidentally fragging one of their teammates. However it is a well known fact that a single TK during a match will not result in a kick immediately, and some pre-made groups take advantage of that to TK one person repeatedly at the start of a round. This falls in with Throwing. Throwing a match is usually accomplished by one or more players actively working against their team in an effort to affect the outcome of the round by destroying gadgets, shooting friendlies to reduce their health, or even whipping out a nitro cell or grenade at the start of the round and teamkilling as many people as they can. Of course this last one will definitely result in a removal for teamkill, but the damage is done at that point and give the other side an advantage straight out of the gate. Lastly, voice and text communication containing inflammatory, derogatory, or hateful language is an all too common occurrence during the course of the match. It is possible that someone will get stupid and say something that triggers the auto-ban algorithms, but most players by now have gotten smart enough about it to get their point across while avoiding the ban hammer.
Some changes players can make right from their settings menu include turning off text chat and turning down voice chat volume to 0, muting the friendly team if they’re getting a tad bit out of hand. The chat options for disabling text chat can be found in the HUD settings, while the voice chat volume can be located in the Audio section of the menu screen. Performing this simple change can improve a player’s in game experience, but keep in mind that Siege is a team based game and its probably a good idea to at least give the match a chance before jumping right to disabling communication entirely. The other option is to manually mute text chat from individual players, both on your team and the opposing team. By doing this, taking the more focused approach, it’ll still keep lines of communication open but cut out the unnecessary drama. Introspection is another important aspect of battling toxicity. If you know you’re the kind of person that’s easily riled up it may be a good idea to mute everything wholesale to avoid the possibility of getting carried away and saying something that will result in a ban, even if its only a temporary suspension. Should that be the case, just remember that there is an option to report toxic behavior available to be used.
From time honored classics like tea bagging in Halo, or ganking lowbies in World of Warcraft (if you do this, you’re a scumbag.), Toxicity has followed us through the generations of online multiplayer gaming, and potentially even beforehand. The virtues of the players can make all the difference, even with small gestures like a well deserved “GG” towards a victorious team or complimenting allies and opponents alike on good plays. In the end, it rests on the shoulders of the community to combat the salt, and make it a more enjoyable environment for everyone.
Reforged Gaming is a multi-national gaming community comprised of several different games like Rainbow Six, Overwatch, Black Desert Online, and many more. Our goal is to develop tight knit bonds between our players while also creating a positive environment for people to play in. Reforged Gaming hosts online events like our recent Overwatch Invitational, and offline IRL events like our trip to Austin, TX for CitizenCon 2948. Follow the link here for access to our Discord server, or follow the links at the top of the page. Hope to see you there! -Doc