written by Techno
Card Pack: Mean Streets of Gadgetzan
Before Nerf: Charge. After you play a Pirate, summon this minion from your deck.
After Nerf: After you play a Pirate, summon this minion from your deck.
What do sailors yell when Patches steals their treasure chest full of laws and other things being transported to parliament for a vote? “The Eyes have it!”
If you’re an older player, you definitely remember this card. You were always in fear at the beginning of a match if your opponent played a pirate. Then, seemingly out of nowhere, you hear… “I’M IN CHARRRRGEEE NOW!” If you don’t remember this you may have blocked it out. This one legendary minion made many aggro and token decks extremely powerful and it remains in this state for quite a while until it was nerfed.
According to hearthpwn.com, Patches the Pirate was used in 63% of all decks in Hearthstone during the end of the Year of the Kraken and the Year of the Mammoth. With the 63% of decks created with Patches, 85% of those decks were used in the ranked ladder.
Impact on the Meta
Patches was definitely was one of the most meta defining cards of it’s time. This card enabled the creations of some of hearthstones most powerful decks.
Though a 1/1 with Charge may not seem like much, the fact that it has pirate synergy and that it has many conditions from which it can be summoned are what make it as powerful as it is. Being able to summon an extra 1/1 body during the first turn and damage the opponent was huge. It wasn’t only damaging the opponents face, with Aggro vs. Aggro match-ups, this was one of the best minions to trade with. I mean, who doesn’t want to keep the card you played on board?
In token decks, especially Token Druid, Patches was one of the most valuable cards because it could be buffed. Some of the Druid cards, Mark of the Lotus and Call of the Wild, gives a +1/+1 buff to all minions on your board. Being able to keep Patches on the board just puts more pressure on your opponent because it was one of the minions that they know they have to remove during the turn it’s played.
Playing this card is in fact very risky. Let’s go over the dangers of playing this card.
The one and only drawback of playing Patches is drawing into it in your opening hand. Once drawn, you lose the 1/1 board advantage on your turn one play. Of course, you can say that if you have drawn Patches before the game started, you can mulligan, but that doesn’t remove the factor that you can still draw it once again when you draw the first card to start your turn.
Alright, this finishes off our first Card Spotlight article on our website. Our next article will discuss a topic of your choice out of these few options. Only votes before December 17th, 2019 will be taken into account towards the next article.