The party finally finds their old employer and takes a minecart ride to the heart of the Lost Mine of Phandelver! But what awaits them in the old tunnels?
The party finally makes it to the mine, only to be confronted with arachnids, their empathy towards all living things, and a spectral encounter...
The party uncovers the truth about the job they were hired to do and learn more about each other, but the table begins to unravel as the players succumb to fatigue and reference humor.
The party strikes a deal to save their employer, but what does the dreaded Acid Wyrm have in store for them?